DEADCENTER is played in landscape.
Five streets · One last stand
Tap once to expand the game, then choose Play.
Five streetsOne last stand
SENTINEL · enhanced operative
01 / DEPLOY SENTINEL
v1.0.2 · mobile title refresh · web release
Tap a street to face it. You aim and fire on your own at whatever enters range there. Tap another street to cancel and switch.
A left · D right · W up the middle · Q upper left · E upper right. Space pauses and resumes. Shift fires the stasis wave.
Never shoot cyan civilians. Let them reach camp for points and skill points. A helper soldier saves anyone he meets.
Walker runner brute (3 hits) jumper. From wave 2: spitters (one big body that charges and lobs acid at camp), bloaters that pop and explode on the first hit, then rush in a smaller faster form (Normal/Hard show one enlarged initial body, not a crowd pair; avoid meleeing them), howlers that speed it up. Every third wave, a Titan. From Day 8, rare Stalkers can phase between streets, dodge up to three shots, and inflict 2.5 hearts if they reach camp. Upgrade Stasis once to slow them.
You start with 2. A zombie that reaches camp latches on: clear it fast. A Titan kill restores every heart and adds half a heart, up to six. Once you hold six, every new Titan comes back tougher: more shots to kill, faster, with a red diamond on its back for each one since.
Hard kills drop supply crates: double shot, shield, long range or a wide melee zone. Clean kills fill meters for aim boosts and flares; brutes are rare, so one clean brute kill fills its whole meter. Two flares and a long streak call a helper soldier. He walks out down a street torching everything ahead of him with a flamethrower.
Green zone: double score. The orange melee zone at the sandbags: an instant strike for triple score.
Kills and rescues charge it. When the survivor glows, tap him (or press Shift) to slow every enemy for a few seconds.
Kills and rescues in a row lift your score multiplier a quarter at a time, and every step needs more than the last. ×4 is a long way up. A lost heart breaks it. Each rescued person is a skill point: spend them in the pause menu.
Space resumes
Each person you rescue is a point. Every level makes a power-up last a little longer, slows the aim on civilians, or trains your helper squad. Buy all eight levels of a skill to unlock its mastery perk (★).
City is drawn in code. Tap City to compare with the image version, or load your own.
Tap a sound to hear it. Pitch varies a little each time, as in the game.
Audio: not started yet
Changes apply immediately and are saved on this device.